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Visual C# How to Program (6th Edition) (Deitel Series)

  • Authors:Paul J. DeitelHarvey Deitel
  • Brand:Harvey Deitel Paul Deitel
  • Category:Book
  • List Price: $176.00
  • Buy New: $167.20
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  • Seller:Amazon.com
  • Sales Rank:51,812
  • Languages:English (Published), English (Original Language), English (Unknown)
  • Media:Paperback
  • Number Of Items:1
  • Edition:6
  • Pages:1056
  • Shipping Weight (lbs):0
  • Dimensions (in):7 x 1.5 x 9.1
  • Publication Date:August 13, 2016
  • ISBN:0134601548
  • EAN:9780134601540
  • ASIN:0134601548
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Features:
  • Visual C How to Program


Editorial Reviews:
Synopsis

For all basic-to-intermediate level courses in Visual C# programming.

 

An informative, engaging, challenging and entertaining introduction to Visual C#

Created by world-renowned programming instructors Paul and Harvey Deitel, Visual C# How to Program, Sixth Edition  introduces  students to the world of desktop, mobile and web app development with Microsoft’s® Visual C#® programming language. Students will use .NET platform and the Visual Studio® Integrated Development Environment to write, test, and debug applications and run them on a wide variety of Windows® devices.

 

At the heart of the book is the Deitel signature live-code approach—rather than using code snippets, the authors present concepts in the context of complete working programs followed by sample executions. Students begin by getting comfortable with the Visual Studio Community edition IDE and basic C# syntax. Next, they build their skills one step at a time, mastering control structures, classes, objects, methods, variables, arrays, and the core techniques of object-oriented programming. With this strong foundation in place, the authors introduce more sophisticated techniques, including searching, sorting, data structures, generics, and collections. Additional practice is provided through a broad range of example programs and exercises selected from computer science, business, education, social issues, personal utilities, sports, mathematics, puzzles, simulation, game playing, graphics, multimedia and many other areas.


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